Terrain Size and Texture Resolution

After you finish with your terrain project, you may export it to iClone via the iClone plug-in provided in the program, to expand your terrain library for your iClone projects.

Set Terrain Size for iClone

  1. Access Export / iClone Model in the menu bar.

  2. Drag the Scale slider to multiply the size of the terrain in EarthSculptor.

    If the terrain size in EarthSculptor is set to 513x513, and you set the Scale to 2. Then you will generate a (513 cm x 2) square terrain for iClone.

  3. Click Run to export it as a VNS file.

    Terrain in EarthSculptor

    Size: 513 x 513

    Terrain Loaded in iClone (An actor is applied for reference)

    Size: 513 x 513

    Size: 1026 x 1026

Set Texture Resolution

In the iClone Model panel, you may also define the resolution of the texture for the terrain. The higher the value is, the more detail of the texture is shown in iClone. However, it may also create a file with larger size, which increases the visual quality of the terrain but decreases the performance of iClone.

Terrain Loaded in iClone

Terrain Size: (513 x 513)
Texture Resolution: (128 x 128)
Visual Quality: Poor
File Size: 2.01 MB

Terrain Size: (513 x 513)
Texture Resolution: (4096 x 4096)
Visual Quality: High
File Size: 12.8 MB

Mesh Resolution

By adjusting the setting of Mesh Resolution, you can export 3D terrain model from hundreds of polygon to 100K mesh size.
You may decide the mesh resolution for the target terrain to be exported as iClone model. The higher the Mesh Res is, the more exquisite the details of the terrain will show in iClone. By adjusting the setting of Mesh Res, you may export 3D terrain model from hundreds of polygons to 100k mesh size.

Terrain Loaded in iClone
(Generated from same terrain project)

Mesh Res: 1
Face Count: 337
Visual Quality: Poor

Mesh Res: 30
Face Count: 7741
Visual Quality: Fair

Mesh Res: 100
Face Count: 52369
Visual Quality: High

Note:

  • If you wish to create high-visual-quality terrain with small file size, you may consider to Creating Terrain Patches with Height Map to create continuous, seamless patch terrain in different visual quality and patch them together in iClone.