Blender Auto Setup is the bridge connecting Blender with Character Creator (CC), iClone, and ActorCore. Its signature “Data Link” feature ensures reliable, bidirectional 3D object and motion transfer and synchronization, eliminating the need to manually manage FBX configuration and exchange. In addition to supporting both EEVEE and Cycles render engines, Blender Auto Setup provides automatic assignment of PBR and CC digital human shaders, advanced tools for character and scene editing, and Rigify control rigging.
Blender Auto Setup generates Blender material graphs from CC Digital Human Shaders for photorealistic rendering. Adjustable material parameters enable detailed customization of skin, wrinkles, hair, eyes, and teeth to achieve diverse appearances.
Experience the easy ratio change, and streamlined sculpting with the multiresolution modifier. A single click of the “Bake & Apply” button finalizes base shapes and textures, readying them for further editing in Character Creator.
Blender streamlines cloth and accessory creation with paintable physics skin weights and texture baking. The completed character model can then be sent to Character Creator for automatic rigging.
Easily transfer motions from CC/iClone to Blender for immediate animation, or creating a Rigify control rig to fine-tune movements with IK/FK. It retargets motions for better control in Blender, and can be sent back to CC/iClone for further editing. Tutorial
Support for roundtrip expression morph editing, and Rigify facial control rigs.
Complete two-way body motion editing between CC/iClone and Blender Rigify.
Featuring 12 built-in scene light presets for instant professional character renderings.
Click to view each
One-click setting transitions from EEVEE to Cycles render, optimizing workflow and rendering efficiency.