Please update, Add: *The SSS map/mask slot should take the map information from the displacement channel (optionally) so it can be animated *We need to have translucency to see objects fading into the depth.. maybe add screen space opacity?...More
You could duplicate the SSS shader and write it for glitter so it changes based on light settings and angle. We can't use the existing roughness channel or metal channel to make this work because the sparkle will remain static. I achieved glitter in iC8 but not yet refined as it potentially...More
I decided to open this ticket because i think this is either a bug or iclone cant handle Physx properly. I opened a thread in the forum because i wasnt able to find anyone reporting this. https://forum.reallusion.com/542807/PhysX-issues-CPU-or-GPU- First i thought its another WIN7 issue,...More
When I used iClone 8.31 to convert props (roads) to terrain, placed a CC3+ character, applied foot contact, and applied existing motion, an error occurred where the motion of the joints of the legs was messed up. This error seems to occur when the character approaches the edge of the terrain...More
At some point in IC8 I have lost the ability to replicate baked morph keys with Ctrl (singled out morph keys are getting replicated just fine with Ctrl). I could still use Copy/Paste, but it's highly inconvenient. Here is to compare IC7 and IC8: https://vimeo.com/manage/videos/872228674...More
The "Physics-Toolbox" structures don't seem to work in iC8 with "Bullet Physics" turn on as it should be . See animation link below... https://youtu.be/B2dlz9BtpfQ...More