since 9.1 any time an item is added or updated to a custom library inside the program, two icons are created one is a link to the item itself, the other is a link to a shortcut. this happens both in Iclone and CC. however if a custom item is exported into a custom library via Xchange this...More
Did not work in 7.6 or 7.7. Installed latest version of Popcorn FX Plugin, no change. Technical support have same issue and asked me to report it here. https://www.dropbox.com/s/4eoglk668j61fsd/Flow%20move%20dummy%20not%20working.mp4?dl=0...More
I have a custom character that I rigged in Blender then setup in 3DXchange. The character animates just fine in iClone, but when transferred to UE4 using LiveLink only the face animates and the body does not. I have gone through this extensively with support in ticket # 166130...More
Hello. I imported an animation into iClone 7.9, from Unreal using 3DXchange and the upper body of the characters always remain on T-Pose. The animation was initially created on iClone, and on 3DXchange and Unreal it plays fine....More
Good morning (from the Midwest Region :)), Wasn't sure where to post CONTENT issues, so I just came here instead. I hope this is okay. So, I purchased this pack around when it first came out, but I am just now getting to see what this pack has to offer, and I noticed that the WALK_END motion...More
The Settings.ini file is meant to be able to change certain render parameters after export. However, this file is ignored by the renderer. To test this, do the following: 1. Export a few frames of a scene with, for example, # of iterations = 150 and export resolution at 1280x720. Export option...More
Hello, I would like to make a character that shoots footage of her self with her phone (selfie). The "look at" feature would be perfect for this, but iClone doesn't let me utilize it as the camera is linked to the characters hand. I'm using mocap data of a person actually holding a phone...More
This may actually be a Live Link issue. When I load in my character into UE4 with Live Link, with hair physics active, the hair falls from the head (its fall is physically accurate, which is nice) and hovers around the character's knees. I understand this is a new bug that arrived with 7.81...More