I imported an animation into iClone 7.9, from Unreal using 3DXchange and the upper body of the characters always remain on T-Pose. The animation was initially created on iClone, and on 3DXchange and Unreal it plays fine.
I've done this in the past with the same skeleton on version 7.8, so i know it worked before.
Steps: 1.- Create animation on iClone. 2.- Export animation as FBX. 3.- Open FBX on 3DXchange with default settings and dont convert to standard character. 4.- Export animation as FBX, including only animation. 5.- Import into Unreal. (Animation is fine) 6.- Export from Unreal. 7.- Import to 3DXchange and convert to standard character. (Animation is fine) 8.- Select the animation on 3DXchange and press Apply to iClone. (Animation is wrong)
Image "_preview_00000.png" is iClone and "ScreenShot00001.png" is Unreal.
Hi Iganrigo,
Please make sure your export settings from UE includes "ASCII, Force Front XAxis, LOD, Export Morph Targets" are unchecked.
Then import to 3DXchange, checkout your convert non-standard profile is using UE profile.
When you import there will probably ask you to use CC Gamebase Blender profile,
you can cancel it and go to convert to non-standard panel load UE profile by manual.
Profile is under this path "Program Files (x86)\Reallusion\iClone 3DXchange 7\3DX template\AutoConvertNonStd\23_Unreal_BaseCharacter.3dxProfile")
Hope it can help you.
Melvin
Reallusion.
Attachment:
export setting.gif
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