Issue 7771
Animations are imported incorrectly
Hello.
I imported an animation into iClone 7.9, from Unreal using 3DXchange and the upper body of the characters always remain on T-Pose.
The animation was initially created on iClone, and on 3DXchange and Unreal it plays fine.
I've done this in the past with the same skeleton on version 7.8, so i know it worked before.
Steps:
1.- Create animation on iClone.
2.- Export animation as FBX.
3.- Open FBX on 3DXchange with default settings and dont convert to standard character.
4.- Export animation as FBX, including only animation.
5.- Import into Unreal. (Animation is fine)
6.- Export from Unreal.
7.- Import to 3DXchange and convert to standard character. (Animation is fine)
8.- Select the animation on 3DXchange and press Apply to iClone. (Animation is wrong)
Image "_preview_00000.png" is iClone and "ScreenShot00001.png" is Unreal.
Attachment:
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_preview_00000.png
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ScreenShot00001.png
Submitted byIganrigo
Apr 1, 2021