I am using iClone 7.8 in UE4 development and found a serious issue related to character offsetting it's origins. 1) With UE4's default character (SK_Mannequin), I imported the UE's reference A-Pose via 3DX 2) and exported it directly from iClone without any modification (using default unreal...More
My issue is this, since the release of 7.41 iClone 7 drags when you play an animation regardless of how big or small the animation. Currently I have a character static in a pose but wind is applied to the scene. In that scene I have a building from one of the kits, some barrels and some...More
When I use iClone 7 - PopcornFX Super Tools - Mesh Emitter. I cannot render Substance PBR 200 Texture, even I bake all Substance texture and add it into custom content, from custom content, I drop the Prop into scenes and apply Mesh Emitter again. It still render black object. If you view...More
To move the actor's root in sync with the movement. For convenient rotation of the actor at the end of the movement. For convenience of the further application of movements to the actor. https://www.youtube.com/edit?o=U&video_id=6SM5j-vqypc...More
Trying to transfer non standard character to UE4 through live link and i get this message about memory again This message about memory appears lately so many times...More
With a non standard character when you swap it for a different non standard character all expressiveness values are at a 100% on the character even as the values on the face key panel expression values is correct. To make the character match the values of the keyframes, I have click on every...More
In Iclone 6 when I was working on a project, I would first click "save as" and name it. When I did any additional work on the project all I had to do was click the save button and it updated the save automatically. In Iclone 7 that does not work. It acts like a "save as" even when you click...More
While Quality control may not be much useful for stills rendering, it might be quite valuable for rendering animations. Preset samples count for the entire export batch maybe too much for rendering specific frames in the animation sequence. Quality control might help to arbitrary lower samples...More
THE PROBLEM: If you stop a multi-frame batch render for any reason, including a failure, there is no convenient way to resume the render without re-rendering the frames that had already been completed. You need to manually move those files to another folder, and then put them back later....More