I tried this pipeline (https://www.reallusion.com/iclone/pipeline/flow_motion_daz3d_export.aspx) with all Genesis generation and was unable to get it working. The animation runs correctly in 3D Xchange, but after export it in BVH format and import it to DAZ Studio the initial pose is wrong...More
Hi I use an e-reader for the manual and the print is hard to make out. Could the print please be changed to black. Also would it be possible to publish the manual as an e-book. Many thanks...More
I have a problem trying to make Character Creator accept opacity map for some boots I have made. The Appearance Editor is permanently greyed out. I strongly suspect reallusion has blocked me from asking for any help. Could you please clarify so that I can move. I paid a lot of money buying...More
If you select SET AS DUMMY on a prop, with the "receive shadows" option activated, the shadows on the object are not displayed when switching to ToonShader....More
Generally trees and grass (I did not test the grass at this time) are very expensive when it comes to Exporting a scene. If it is not optimized further by RL devs, then it would be hard to export a scene with a lot of greens. NOV 29 release had a problem with skipped scene frames partially...More
How do I keep adding cameras so that I could get the final output in shots? What happened to me is like I went on adding a camera->selected my first frame and the last frame of my shot..its done with perfection. But when I want my 2nd camera to start newly it messes up with the first camera...More
Would be interested to use an Iray map-baking tool for iClone, where you could render any iClone scene using iClone's Iray plugin, and then those full-scene rendered maps would be auto-applied to the scene's diffuse channels via an automated conversion process. The end result would be mainly...More
I have attached a project file with just the PopcornFX Blast effect and with camera switching enabled. This is a stripped-down version of a project I'm working on. The first camera (Camera(0)) shows the Blast effect. The second camera (Camera(1)) looks in a direction away from the effect,...More
Hello RL, as much as it happens with the "Align To" function, it would be quite convenient (especially for very complex scenes with multiple inter-crossing paths and assets) to be able to choose the path that an asset shall follow by selecting it within the Scene Manager window. Today it seems...More