1661 issues found

0

Votes
Not a Bug
When resuming a render that previously crashed, or when doing a touchup render, ObjectID colors are different.
Object ID is used for masking in video applications and needs to have the same colors for the duration of the clip.
To recreate:...More
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Submitted by JohnLiebe

0

Votes
Not a Bug
AccuLips currently does not work very well with english audio, but it absolutely does not work with other languages due to missing data for speech recognition.
AccuLips with German/Deutsch? No way.
Missing feature? ...then please be so kind and tell your customers that it works only in english...More
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Submitted by quellenform

0

Votes
Active
Steps to reproduce:
1. Open AccuLips window and open audio file:
https://drive.google.com/file/d/1XeCrf7neLJ6uPk4CC4R54-2vnmVqyVvb/view?usp=sharing...More
  •  1
  •  1244
Bug
Submitted by jerome.dipietro

0

Votes
Not Reproducible
Trying to transfer non standard character to UE4 through live link
and i get this message about memory again
This message about memory appears lately so many times...More
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Submitted by ahingel

0

Votes
Released
Noticed that Morph Creator now fails to launch. It starts, and then peters out for every kind of avatar I attempt. I tried restarting my computer, and restarting iclone so far....More
  •  1
  •  1734
Submitted by davidmaximo

0

Votes
Released
I'm trying to export facial animation that I've captured with acculips and faceware, but any changes I've made to the
talking style editor don't save out in i-talk file, motion plus file and more importantly in an fbx file that I'm exporting to
Unity...More
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Submitted by e1_scheer

0

Votes
Active
It would be great if we could look at references of what each expression is supposed to look like. Refer to the picture for example, what is "left mouth narrow"? What is it supposed to look like?...More
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  •  566
Submitted by fidelsoto

0

Votes
Closed
Kaspersky says this file is dangerous and will not install it...More
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  •  605
Submitted by Des Igner

0

Votes
Active
It would be awesome if the camera could freely roam around first person style like in unreal engine. The camera fly thru plugin is close, but it doesn't work on preview cameras....More
  •  0
  •  530
Submitted by davidmaximo

0

Votes
Active
This seems like an easy fix, but one thing that bugs the hell out of me with the pose manager plugin is that it sets a keyframe on the second frame of the clip. It's so annoying because it seems unneccessary. A pose should just be one keyframe on a one keyframe clip. Every time you edit a pose...More
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  •  599
Submitted by davidmaximo