I'm having the same problem with transfer to Unreal, tried everything I could but my character ends up with 'duck lips' when talking. Looks good in iClone but export to .fbx either in iClone or CC3 does not update the lip options, iMotion etc. Why do things always happen in the middle of a project :(
It's almost been two months since this issue was raised on the reallusion forum and requested here. It shouldn't take that long for a fix to be released, especially with several iclone bug fix updates being released since. It would be good to get at least an update about when this will be available. thanks
It would be incredibly helpful to see this feature included! I think for many people, being able to retain expressive facial details during exports is an essential part of the pipeline.
So it's been a month since I originally raised this issue, is there any update on when this fix will be implemented and a fix released to adress this? Thanks again
Hi, Good to see this issue assigned . I do want to underscore the necessity of being able to export this data into the final fbx Having the i-talk and motion plus formats include the talking style info is great, but being able to export it to unity is even more important for me, as in urgent. Thanks