Hi, That would be great when hiding elements like Avatars or props etc.. to get a better playback speed, for the moment it seems like the computer continues to calculate polygons of hided elements. And,...More
1. An avatar is imported into iClone (in my tests, I first used 'Heidi' G6). 2. A path is created by going 'Create' > 'Create Path' and clicking several points along the floor plane. 3. The avatar is then selected (highlighted), and the 'Right Click' avatar > 'Move' > 'Walk Forward'....More
This feature is present in CC3, you can export FBX files containing only the motion, not the mesh. It is a very useful option, because it saves time and disk space. However, if you collect / create several animations for a character and want to export these animation for use in UE4, it can...More
Bonjour comme tous les ans j'ai voulu acheter le 31 décembre 800 euro, cette année impossible de dépasser 208 euros des bugs en permanence. cela fait plus de 4 an que j'utilise tous vos produits pouvez vous faire un geste pour le iclone 8 et le reste des achats Merci Christophe...More
Hi, I have imported a video (CTRL + drag&drop) and playing, I saw that it stops before the video end. The same video in IC6.54 plays correctly till the end....More
Reallusion software is about realism, and arguably the biggest aspect of human realism that we look for in renders is breathing. In order to be 'life-like', and not static or robotic, things like subtle movements and blinking are great, but the thing that would really seal the deal is breathing...More
hi there, I found another bug... with substance PRB 200, namely when I start changing the value of focal length of camera, texure starts to move, details in attached video https://www.dropbox.com/s/q7fbyxml4db24n4/GameRecorderProject75.mp4?dl=0...More