1660 issues found

0

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Steps to duplicate this issues:
1) Add a prop with "Morphs" to your scene
2) Do an Iray PREVIEW...More
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Submitted by justaviking

0

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Active
Hi,
That would be great when hiding elements like Avatars or props etc.. to get a better playback speed, for the moment it seems like the computer continues to calculate polygons of hided elements.
And,...More
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Submitted by jjmantello

1

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Assigned
1. An avatar is imported into iClone (in my tests, I first used 'Heidi' G6).
2. A path is created by going 'Create' > 'Create Path' and clicking several points along the floor plane.
3. The avatar is then selected (highlighted), and the 'Right Click' avatar > 'Move' > 'Walk Forward'....More
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Bug
Submitted by sonic7

18

Votes
Active
This feature is present in CC3, you can export FBX files containing only the motion, not the mesh.
It is a very useful option, because it saves time and disk space.
However, if you collect / create several animations for a character and want to export these animation for use in UE4, it can...More
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Submitted by 3dtester

0

Votes
Closed
Still the same issue. Mixer tools does not work. I have downloaded and installed the updated version and the problem remains the same....More
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Submitted by chrismattos

0

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Active
Bonjour comme tous les ans j'ai voulu acheter le 31 décembre 800 euro, cette année impossible de dépasser 208 euros des bugs en permanence.
cela fait plus de 4 an que j'utilise tous vos produits pouvez vous faire un geste pour le iclone 8 et le reste des achats
Merci Christophe...More
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Submitted by Tail

0

Votes
Closed
Hi,
I have imported a video (CTRL + drag&drop) and playing, I saw that it stops before the video end.
The same video in IC6.54 plays correctly till the end....More
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Submitted by RobertoColombo

0

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Active
Hello,
I just bought the iClone 7, and it won't load, it freezes at the load, then my PC crashes, please help. Thanks...More
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Submitted by TGray

6

Votes
Active
Reallusion software is about realism, and arguably the biggest aspect of human realism that we look for in renders is breathing. In order to be 'life-like', and not static or robotic, things like subtle movements and blinking are great, but the thing that would really seal the deal is breathing...More
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Submitted by Apollonius

0

Votes
Assigned
hi there, I found another bug... with substance PRB 200, namely when I start changing the value of focal length of camera, texure starts to move, details in attached video
https://www.dropbox.com/s/q7fbyxml4db24n4/GameRecorderProject75.mp4?dl=0...More
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Bug
Submitted by flint1galeev