PLEASE consider adding render nodes to the program. I have like 10 computers here with high-end graphics cards that would work great with a huge project I have in allow to "Render to Nodes" if they existed. That's probably one of the BIGGEST drawbacks of using iClone as a standalone 3d Program...More
One thing I would really like to see is Onion skinning when it comes to motions on the timeline. I don't know if it's possible for motions that you've purchased, but it would be nice to have a mode where you can see the key frames in the view port so that you can get a good visual idea of how...More
Today I try to smooth a single prop, and when I click on subdivision, iClone always crashes. I've tried with other PBR props and it also happens...More
It would be greatly helpful to have a GI Specular Bounce Strength Factor also as a Materials parameter instead of being solely a global GI factor. This would help having more control on PBR material specular highlights (ie: Eyes Cornea, ..) intensity, which is normally controlled by the index...More
When I make an animation with several tweaks editing motion layer and so, then the animation you get when exporting to FXB isn't the same. Even if I save it to my library it changes. It doesn't matter if I send it to 3DXChange or I export it directly through iClone or I save it to my library...More
i created and imported to iclone a non standard character and when i try to animate it and export it as fbx i get the error message that there is no export license. but this content i created it myself and just imported it in iclone. i didnt purchase it...More
To reproduce: 1. Import anything as FBX to 3DX > iClone 2. Set Pivot to middle/middle (optionally you can do "Reset Transform" / "Reset Scale" but that does not fix the problem)...More
When using MP4 or popVideo in iClone, I am experiencing hanging, slow performance, and eventually application crash. I am applying a video as a Diffuse map for a Plane A - object. When scrubbing the playback head on the main player (above the timeline), the video texture does not advance...More
I noticed a problem when an object is about to leave or enter the camera range (see the gif attached). The problem happens here near the floor, the ambient occlusion is noticeably going on/off and it's doing the same thing for each step of the stair if the camera keeps going up. I also attached...More