Issue 3694
FBX Imported objects cannot be spinned on a timeline
To reproduce:
1. Import anything as FBX to 3DX > iClone
2. Set Pivot to middle/middle (optionally you can do "Reset Transform" / "Reset Scale" but that does not fix the problem)
3. Advance to some frame on a timeline and set angle (for any axis) to some high value. Say to 1000
4. Stop and run animation.
5. Notice the angle value at the key reset from 1000 to some random values (in my tests mostly to 80, or 280).
Video:
https://www.youtube.com/watch?v=PLsZBD3xs1AWhile we are at the spinning subject, there is another possible bug. Any clip produced with "collect clip" function for the rotating prop, consists about 10-20 "frozen" frames at the beginning of the clip. Even though the prop rotation was started from frame 1.
Thank you.
Submitted by4u2ges
Dec 17, 2017