1661 issues found

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Below is a repost from "kungphu" it was never responded to by Reallusion. I would like to know the fix to this situation for a recent project.
Unreal Livelink Animation Sync
I've tried this with various frame rates for unreal Project (i.e 30fps or 60fpd) and also viewed my own transfer frame...More
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Submitted by Aysterix

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I will be happy if on FOG i can change the opacity not only just the reach. becouse very hard to find a good value if i want to see the sky with Fog....More
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Submitted by Freddymusic

4

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I'm sure there are a lot of customers that have cartoon animator for macOs and would buy iClone if there would be a version for mac...More
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Submitted by e.lokhorst

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So when i want to find something i use search function in the templates menu. But it is a long time when it's finished. When it comes to my mind where what i want i can't stop the searching. So would be fine an escape function or a cancel button. And i think the searching too slow. Would be...More
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Submitted by Freddymusic

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1. Create Path.
2. Attach a PROP to path (pick path).
3. Set up to move the Prop along the path as per normal....More
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Bug
Submitted by paro_3453

1

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Moving from animating and rigging in C4d or any other softwar, I think it would really be helpful and increase animation speed if we could get the motion layer IK controls over the bones in the viewport, creating a sort of rig to animate with. selecting bones and/or options from the edit motion...More
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Submitted by poormarty

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1.Use the Avatar G6 Heidi
2.Use Persona Violet in Heidi
3.Option choice 'Move' and the click mouse on the ground....More
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Bug
Submitted by Phidias Jieng

1

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I was trying to animate a scene character playing basketball but when I position character in front of hoop he slides around a lot of the time; waaay out of the scene and sometimes my preview camera randomly follows him as well. I looked at the translation key I have it on the very first frame...More
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Submitted by blade2298

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Transparent objects are rendered with a random scatter pattern of depth information.
Expectation:
Depth maps should render the depth of transparent objects smoothly, or not at all...More
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Submitted by JohnLiebe

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Step to reproduce issus
1.open any project with cc3 base and send the file via unreal live link 1.2.
2. play xsens mocap data and send to iclone 7....More
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Submitted by 9duar