In theory, ability to use the rotation gizmo in Python. If we could use the gizmo to rotate local and world it would allow advanced rotations with little code. Image show a plane that we want to rotate via the green axis. Currently this is very hard to code and the coder need extended knowledge...More
Currently, when the user exports an Iray .mi scene, the progress bar just states "Please wait..." This is confusing, because the user might conclude that exporting the scene has not started yet, whereas it actually has. I suggest to replace the "Please wait..." with something more meaningful...More
Hello, Every time I've tried to render out a sequence with a character that has dynamics on hair and clothing, Unreal Crashes. I narrowed it down to it just being the character and I am not sure why the character is causing Unreal to crash? Other characters Ive imported render out fin in...More
Mirroring doesn't work with most avatars, chest proportions doesn't work with most avatars, 3DX standardizes all avatars so why doesn't all avatars work with Character Proportions? If I import a character from FBX and then need to use Character Proportions, if I need an identical model perhaps...More
I cannot save anything in iC7.7 The save "+" buttons are all greyed out, I can't remember how we fixed this in the past. Really need these to work, I've tried reinstalling through the HUB with no luck....More
When trying to match different mocap animations you need the body to be in the exact same spot. There is a need of an alignment-tool to do so; Right now the best way is to use the reach-targets, and use them between scenes; but it's an issue when the pelvis is supposed to move. You should...More
Hi there, I want my characters to look in a certain direction for my exported animations to unity. I thought look at camera or a primitive would achieve this and although it does in iclone when I save the animations and reload them or export them to unity the default no look animations are...More