Dear Reallusion team, As mentioned above, artifacts appear when material has opacity maps. I've tried it with all shader styles (Traditional, PBR, DigitalHumanShader) and it always looks like the image below. This makes it difficult for us to use volumetric lights as the results don't look...More
Hi I've tested the software, first able i can say is the best cuz its so hard to find a software on which provide the best quality on animation, textures etc. Well done :) The things that the software needs to rock on and be unstoppable is the following things:...More
This has only happened for years, so I finally decided to post this. In CC4, send character to IClone. Then once IClone opens, add a point light....More
When creating animations for game engines such as UE, there is not always a need to export the mesh and textures. For example: when you are just authoring animations. I think an option to export only the skeleton animation would be faster and generate less data....More
Since update from IC8 .23 to 8.3 and CC4.23 to CC4.3 it don`t save images from the preview window of the Iray Render. Storage option is only iMtlPlus. I know the iray has been discontinued but the thing is the features remain. Unfortunately, I can't find a way to change this in the settings...More
To my knowledge currently there is no way how to set the amount of influence for the Reach Target. Now there is only a binary option - Is constrained/ Is not constraint without any possibility to animate the weight other than set the blend IN/OUT Nice would be having the same slider as Look...More
I've noticed lot of problems when working with Linear Camera in other softwares (causing wrong translation and rotation, weird keyframes, sometimes missing animation entirely). Orbit Camera seems to work ok. Is there a way to change the camera type after creation? If not it would help to add...More
When exporting FBX files Save As dialogue window wont fill in the Scene Collection object name and it needs to be named again. This is super annoying when exporting items one by one like cameras and props....More