786 issues found

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It will be useful to be able to expand, with a single click, only the lines containing keyframes. Especially for the options "reach" & "motion"....More
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Submitted by jlucfree

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Released
Hard to say but it seems to be relative to the zoom level ( systematic at max zoom in level and once every two or three at max zoom out )...More
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Bug
Submitted by jlucfree

0

Votes
Assigned
The panel screenshot doesn't match with the descriptions below.
https://manual.reallusion.com/iClone-8/Content/ENU/8.0/83-FBX/FBX_UI_Intro.htm...More
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Submitted by Jaydead

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Votes
Assigned
I use a multi screen setup with 5 screens
The workspace layouts don't save correctly when using multiple screens
Screen2 is the default main screen on my setup...More
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  •  206
Bug
Submitted by blindman

0

Votes
Assigned
1. Use iClone.
2. Close iClone intensively
3. Check the task manager...More
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Bug
Submitted by Jeffster The Mighty

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Votes
Active
Likely first of its kind available to artists & venues/theme parks to simulate UV Reactive paintings and graphic designs either from photos of a painting or Graphic Design straight from the Image editor made into a texture that will cause brighter highlights on models/textures that use fluorescents...More

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Votes
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Would be awesome if we could save the direct's puppet's recording to other animation layers so it doesnt destroy our base motion
Please consider this idea
Thank you...More
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Submitted by ahingel

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Votes
Active
Workflow:
iClone: File > Export > Export FBX > Export
**Settings**...More
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Submitted by cudak888

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Votes
Active
I´ve read the manual at https://manual.reallusion.com/content-manager/2.0/04-downloading-contents/downloading-purchased-contents.htm, I´ve bought licenses, but I get only the message in the attachment.
What can I do?
Thanks!...More
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  •  240
Submitted by Atarifreak

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Votes
Active
It would be nice to be able to save Visual Settings so that a creator can easily bring it to the next scene of a project. Also it would be nice to be able to save the setup a creator use for Rendering instead of having to reset up for each render....More
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Submitted by 3dSphinx
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