77 issues found

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IClray Render mit der IClone Version nicht kompatibel...More
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Submitted by nobinobi

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Steps Taken:
1.Open Reallusion Hub
2. Clicked on Install button...More
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Submitted by Avem

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ref: Support TicketID : 244646
Hi, as you see in the video I posted, you will see there 2 switch points (the part where the camera switches) 1st is between 215 and 216, 2nd is between 213 and 214. By looking at the video you can see I scrubbed play head forward and the camera did a switch...More
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Submitted by hello_570561

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i can't install or uninstall the iclone8 or to deactivate the software can you please help me solve this ?...More
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Submitted by jack.christnovich

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I tried to load a Character Creator 4 .fbx into a few different 3d engines.
Example: tree.js - face and clothing look great but the hair and beard are not correct.
I'm evaluating your iclone 8 and character creator 4 for upgrade purposes - the hair and beard exporting seems to be problematic...More
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Submitted by mdonogma

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I'd love to have the ability for Black Magic Fusion/Studio to Live-Link animated characters, lights, cameras, IBL, elements(any images in an iClone scene) and Vise versa. Maybe real-time animation could also be possible.
*The Live Link could have preset option to load a template for Match...More

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It would be beneficial to have a bridge similar to the Unreal Live Link Plug-in for iClone 8 that harnesses the capabilities of Metahuman to animate custom characters within both Unreal and Omniverse. It's puzzling why this integration is swiftly available for Metahuman models yet remains unavailable...More
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Submitted by zancoisrice

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when i open 8 i keep getting nag screen to sign up when i am already signed up...More
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Submitted by Bellaire-Bob

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Hi Below is my feedback on my request.
Qustions:
1) I plan to use smart Glove (Roko) for motion capture, what other plug-in i need ?...More
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Submitted by gyu_030036

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Problem
1. I have a soft cloth plane and a sphere merged because they both contain skin weights connected to each other.
2. When using the Prop Puppet tool, it only works with objects/non avatars with physics enabled - I can enable soft and rigid body for each within the multi-mesh prop but...More
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Submitted by Ascensi