697 issues found

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It would be a lot more useful if in the pose mixer, you can mask out body parts with more specificity, as opposed to how it is now where you can only mask the whole torso, or a whole arm, or a whole leg. This would especially be useful with the torso, since the root can radically alter the...More
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Submitted by davidmaximo

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ref: Support TicketID : 244646
Hi, as you see in the video I posted, you will see there 2 switch points (the part where the camera switches) 1st is between 215 and 216, 2nd is between 213 and 214. By looking at the video you can see I scrubbed play head forward and the camera did a switch...More
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Submitted by hello_570561

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It would be beneficial to have a bridge similar to the Unreal Live Link Plug-in for iClone 8 that harnesses the capabilities of Metahuman to animate custom characters within both Unreal and Omniverse. It's puzzling why this integration is swiftly available for Metahuman models yet remains unavailable...More
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Submitted by zancoisrice

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For example, I've built a custom character with Hoses that have spring joints, one of the hoses needs to be attached or follow the jaw bone but there is no option for this - currently joints can't be attached to the same character elsewhere.
The attached video clip is a WIP with many other...More
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Submitted by Ascensi

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installation problem...More
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Submitted by lovepatel2585

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Have a look at this video :
https://youtu.be/pLDiFVhABv4?si=qV_qYQRcE0aPUcyB
Thank you...More
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Submitted by mtakerkart

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Could you add an option to play a sound when rendering is completed?
Maybe add it as an option like Sony Vegas does where we can set it up in the Windows Sounds and play our own sound file.
Often I do render long videos and step away from the PC. It would be nice if iClone played something...More
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Submitted by suit.yourself.too

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I've presented the idea of creating presets for Characters that have cloned CC3+ bones such as leg, arm, neck/head and hand hierarchies so the body parts can be switched and accessed for mocap of complex characters. I hope Reallusion will adopt it and future proof it with AI video Motion Capture...More
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Submitted by Ascensi

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I know 100k sounds like a lot, but I'm using this with Unreal Live Link. This is not a huge number when dealing with Unreal.
Description:
If you create an animation on an object with a location (x,y,or z) value greater than 100,000 and attempt to modify the curve, the curve will flatten...More
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Submitted by james978

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Not sure if working as designed or bug.
I searched the user manual and feedback tracker for similar and found: https://manual.reallusion.com/iClone-8/Content/ENU/8.0/30-Set/Prop/Transforming_Multiple_Props.htm
"The Scale tool is also for Local Scale only. This can prevent the prop from skew...More
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Bug
Submitted by skougi
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