132 issues found

1

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I really like the poser mixer under the Edit motion Layer. I like the feature to be able to isolate the part for the body you want when dragging in a new pose. However it would be awesome to do the same with animation clip that you woould drag in as well....More
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Submitted by megaoutput

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Hi,
In blocking animation it is incredibly helpful to be able to change the color or shape of keys to indicate main poses, breakdowns and everything else. It HUGELY improves workflow and reduces time. I know certainly Maya and Blender have this feature (Blender example attached). I have...More
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Submitted by Magnel777

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I have a problem using vehicle interaction with iClone 8
I think this plugin is broken
It does not know the path and direction of the animations...More
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Submitted by sitesazy.com

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We can already create Presets in CC4, but we just need to be able to access those presets at Puppet & Edit Motion and Mocap time. These custom presets would need to be saved with the Character in CC4 and available to users in IC8 to be able to switch to any parts (Custom Presets) at any time...More
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Submitted by Ascensi

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I attached a demo project:
- on frame 0
- I have a dummy character in T-Pose in zero-origin with reach effector on its hip...More
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Submitted by Amper Sand

1

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Steps to reproduce:
- new project
- place an avatar at 0,0,0...More
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Submitted by Amper Sand

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The majority of characters in iclone and CC4 require "smoothing" to turned on for purchased content to look acceptable (especially older store content such as the toon characters)
Currently iClone exports alembics as triangles (although the alembic SDK is able to support Quads and SDS). Applying...More
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Submitted by Marky_29

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Here comes the second test. I animated a rocket and add to perform, I remove the motion to test the perform motion as usual, the rocket prop reset is position in iclone 8, while iclone 7 stick to original position.
This is the second video test: https://youtu.be/1VusElI3BiA
Please look into...More
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Submitted by yayettah

1

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Assigned
1 add character to project
2 add basic idle animation
3 use acu lipsinc to create face animation...More
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Submitted by grafici

1

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This feels like a no-brainer to work fast, selecting a bone while in Edit Motionlayer mode make curve editor follow selection to jump between
curves fast.
Selecting a bone now, then manually finding it within the small searchwindow in Curve editor is un-intuitive and slow....More
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Submitted by doubblesixx
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