UE5.2 (and 5.1) does not always match the position of iClone 8.1 or 8.2. There's some sort of bug here and it seems to be to do with rotation changes on the BASE layer of the animation clip. Additionally (at this may be related), since iClone 8.1 (I believe), LiveLink no longer offsets the...More
I have imported a Character (CC3+) as an iAvatar file and cannot utilize the MotionDirector. There is no "iMD" file associated with the Character (the character is listed in red text in the director pane). Whether I select the Default "Male" or "Female" animation I get the error message:...More
I wanted to export the facial expressions and viseme animation with the unreal export settings but first to import to blender to change some bones. and the animation doesnt import to blender this way... :( i needed to do it this way cause i had to keep those bone names for unreal....More
Hello, we want to be able to see the animation cycle (looping infinitely) inside the curve editor to always see the relation between first and last frame next to each other (and vice versa). I've attached a screenshot from Maya that resembles the requested feature....More
Using iPhone Live Face Profile for Motion Live, left and right eyebrows do not move up/down independently. They move up together and move down together within iClone, even though the face mesh displayed in the iPhone app correctly shows one eyebrow high and the other low. I've seen comments...More
I can see my created scene perfectly in quickmode but when I switch to medium or high mode some of the primary objects in the scene like rocks and trees are turning into giant triangular pixelated things. So i'm not understanding why it's not looking the same in quickmode. I cannot even get...More
as mentioned in title, reset motion pivot causes a glitched frame on animations that rotate - I cant find a way to fix this? i think it's because the actor rotates to 360 degrees and all keyframes from that point are at 360 so when you reset pivot it resets the rotation back to 0 causing the...More
When doing character animation - often the eye ''closed'' offset while blinking error occurs. I can fix this in CC4 but I would like to stay in IC8...More