Please update, Add: *The SSS map/mask slot should take the map information from the displacement channel (optionally) so it can be animated *We need to have translucency to see objects fading into the depth.. maybe add screen space opacity?...More
You could duplicate the SSS shader and write it for glitter so it changes based on light settings and angle. We can't use the existing roughness channel or metal channel to make this work because the sparkle will remain static. I achieved glitter in iC8 but not yet refined as it potentially...More
I decided to open this ticket because i think this is either a bug or iclone cant handle Physx properly. I opened a thread in the forum because i wasnt able to find anyone reporting this. https://forum.reallusion.com/542807/PhysX-issues-CPU-or-GPU- First i thought its another WIN7 issue,...More
When I used iClone 8.31 to convert props (roads) to terrain, placed a CC3+ character, applied foot contact, and applied existing motion, an error occurred where the motion of the joints of the legs was messed up. This error seems to occur when the character approaches the edge of the terrain...More
At some point in IC8 I have lost the ability to replicate baked morph keys with Ctrl (singled out morph keys are getting replicated just fine with Ctrl). I could still use Copy/Paste, but it's highly inconvenient. Here is to compare IC7 and IC8: https://vimeo.com/manage/videos/872228674...More
I am using iClone since you released its version 7. It has wonderful improvements in iClone 8 and CC4. I have a suggestion that kindly also improve the quality of PBR material rendering. Specially it needs to improve metallic, roughness and glow tabs that it may give a more realistic result...More
I'm not sure what triggers it, but at some point it starts happening. rotating with the gizmo, or clicking on the small arows in the rotate values in the popup panel, will make the character teleport 20 meters in a direction, even a 0.1° rotation triggers the bug instantly. every rotate interaction...More