An optional Window that displays the Undo History stored in memory. The user could open this window to view their history after making an error or experimenting. This allows users to bypass the need for excessively undo/redo and can save time and work from being lost....More
so there are times I import 3D environments I made outside of iClone, but when imported even though all the textures are embedded in the FBA files, iClone imports them without the textures on and I have to texture all over again which takes a very long time, so maybe to save time if FBX fines...More
Please, if it is possible, increase maximum value of "Display Line Count" in Text Emitter. Now, maximum value is 5. Desired value is equal to or more then 10....More
Similar to: https://cascadeur.com/ and a solution being worked on at Unity: https://www.youtube.com/watch?v=Fa49SQtLOsA Since iClone is touted as the one stop solution for character animation, I think Reallusion really need to be on top of the cutting edge ways AI is going to dramatically...More
It often takes a lot of skill to replicate scene lighting for Characters and or landscapes and we are currently only have hardware intensive IBL to work with. This method is an alternative to existing match moving procedure -instead of only having match moving applied to a camera whereas the...More
There are so many crashes (return back to Windows without messages or warnings) that a backup before any manipulation (merge, flatten, the last one I was just scrubbing a clip with an audio file attached!) is always necessary. So a quick save, I mean without the 3 secondes needed to create...More
As much as I love all of the recent updates my pet peeve is every time I open the Edit Motion Layer panel in a new project I'm confronted by all the dots and 'bone display guides' that I never use. I find it extremely irritating that I have to turn these off to see what I'm doing. Please make...More
It will be useful to be able to expand, with a single click, only the lines containing keyframes. Especially for the options "reach" & "motion"....More
Likely first of its kind available to artists & venues/theme parks to simulate UV Reactive paintings and graphic designs either from photos of a painting or Graphic Design straight from the Image editor made into a texture that will cause brighter highlights on models/textures that use fluorescents...More