216 issues found

1

Votes
Active
I would like to have the ability in iClone to have multiple sequences, just like in Premiere Pro.
I would like to nest them and export all sequence as an animation at once (or transfer each sequence to unreal engine as separate animations at once). This would make iClone a lot more scalable...More
  •  0
  •  151
Submitted by Mikay²

0

Votes
Active
Especially when using CC4 characters the menu interface is almost unusable for managing assets.
Apart from the fact that is opening on a different screen than the timeline is, you can only scroll through it with mouse wheel or keys but lot of time it gets closed unexpectedly.
Also characters...More
  •  0
  •  151
Submitted by martin.mejzlik

1

Votes
Active
Steps to reproduce:
Open new project in iclone
Import Audio Clip...More
  •  0
  •  149
Submitted by martin.mejzlik

1

Votes
Active
The system needs support for layers for expressions like it has for body motion so that animation can be built incrementally using keyframes (Face Key) and Face Puppet (or Mo-Cap).
As it is, if you attempt to do Face Puppet "over the top of" a clip based on keyframes (from Face Key), the...More
  •  2
  •  148
Submitted by barca-8

0

Votes
Active
Exporting cameras is very lengthty as it needs to be done one by one, going through the same export dialog and having to fill the name each time.
A batch camera export (or batch fbx export in general) would be very handy and timesaving....More
  •  2
  •  147
Submitted by martin.mejzlik

0

Votes
Active
I have a good suggestion, maybe characters could have colliders too, like say so instead of objects falling through them it bounces off them instead, I noticed since I noticed before cloth falls right through a character when I create a blanket...More
  •  2
  •  145
Submitted by gamerretra

1

Votes
Active
In Iclone 7, I could link a Camera to a Character’s Root Bone and it would link the actor’s position to the camera, no rotation.
In Iclone 8, the position and rotation is inherited, so the Camera shows a jerky motion as it is linked to the actor’s position and rotation. I have none selected...More
  •  0
  •  144
Submitted by pedrosura

2

Votes
Active
When importing mocap takes or animation its great to have the option to load t-pose and it would be even better to have a check box "same as animation: or something similar which would use the animation that is being imported as T-Pose as most of the mocap takes starts with T-pose anyway....More
  •  0
  •  143
Submitted by martin.mejzlik

4

Votes
Active
Hello
Just yesterday the new U5.4 appeared, but UNREAL LIVE LINK plugins are only for U5.3 and do not work in U5.4. Please update as soon as possible. Thank you and greetings to everyone from Rellusion...More
  •  0
  •  142
Submitted by dredziodred
1 ... 11121314 15 16171819 ... 22