216 issues found

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so there are times I import 3D environments I made outside of iClone, but when imported even though all the textures are embedded in the FBA files, iClone imports them without the textures on and I have to texture all over again which takes a very long time, so maybe to save time if FBX fines...More
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Submitted by All Star X-Tra

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There are so many crashes (return back to Windows without messages or warnings) that a backup before any manipulation (merge, flatten, the last one I was just scrubbing a clip with an audio file attached!) is always necessary.
So a quick save, I mean without the 3 secondes needed to create...More
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Submitted by jlucfree

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Hello Reallusion team,
I sometimes have to work with Unreal. I've found that it takes a lot of time to render in Unreal to look really good, whereas Iclone requires a lot less manoeuvring to get a high quality render.
However, when using Lumen in unreal, at the moment I don't know of any...More
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Submitted by Kalex

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Hi ,
It will be nice to be able to select multiple 3D objects using the SHIFT key when selecting them.
This feature is already available in a lot of programs and will improve the workflow instead of constantly going into the scene menu or click drag with a mouse (wich always leads to problems...More
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Submitted by kamehasutraa

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if a mesh has Vertex colors from blender /sketchfab /zbrush are not imported in ic8 neither cc4...More
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Submitted by ahingel

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It is a bit annoying that the name of the imported animations has the format "CharacterName_2023_05_28_13_22_52" because if you pass several animations you have to rename them all and remember which one is which.
It would also be ideal if it were possible to substitute the animations just...More
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Submitted by IndigoStudios

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It would be nice to be able to save Visual Settings so that a creator can easily bring it to the next scene of a project. Also it would be nice to be able to save the setup a creator use for Rendering instead of having to reset up for each render....More
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Submitted by 3dSphinx

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Hi all,
In the latest MetaHuman kit files, just a heads up that there are multiple CC4 blendshapes missing from the "CC4_anim_PoseAsset.uasset" - and therefore those things don't animate MetaHumans.
For example, there are no Ears (Ear_Up_L, Ear_Up_R, Ear_Down_L, Ear_Down_R) which are animatable...More
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Submitted by mrtobycook

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Due to the destructive nature of editing motion clips inside IC it would be great to have some cheap workaround to know where the cuts were made on the motion clips.
I would propose to add two sets of number always at the beginning and at the end of the clip. The first would show the actual...More
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Submitted by martin.mejzlik

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Rita test pls ignore...More
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Submitted by ritachen
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