When importing mocap takes or animation its great to have the option to load t-pose and it would be even better to have a check box "same as animation: or something similar which would use the animation that is being imported as T-Pose as most of the mocap takes starts with T-pose anyway....More
I wanted to export the facial expressions and viseme animation with the unreal export settings but first to import to blender to change some bones. and the animation doesnt import to blender this way... :( i needed to do it this way cause i had to keep those bone names for unreal....More
When creating animations for game engines such as UE, there is not always a need to export the mesh and textures. For example: when you are just authoring animations. I think an option to export only the skeleton animation would be faster and generate less data....More
When exporting FBX files Save As dialogue window wont fill in the Scene Collection object name and it needs to be named again. This is super annoying when exporting items one by one like cameras and props....More
I work with high width resolutions projects (> 6200px width). If I keep the viewport on that resolution (see attached example), and the render window is set for render images, iClone always crashes when I try to save the project. To replicate it, make a new project (empty or not), set the...More
I posted about this in the forums here: https://forum.reallusion.com/543814/Metahuman-Dummy-Apose-UE4-vs-UE5 In iClone, the included A-pose is from UE4 and does not match the current UE5 Metahuman A-pose. Please update the pose....More
To my knowledge currently there is no way how to set the amount of influence for the Reach Target. Now there is only a binary option - Is constrained/ Is not constraint without any possibility to animate the weight other than set the blend IN/OUT Nice would be having the same slider as Look...More
Hi Good software in motion terms, cuz no software like this can u animate in real time. But i notice some features are missing, i know those are difficult, but those would be good to make the 3d model more realistic. For example wrinkles, motion onto breast to make boucing, compression, expansion...More
I've noticed lot of problems when working with Linear Camera in other softwares (causing wrong translation and rotation, weird keyframes, sometimes missing animation entirely). Orbit Camera seems to work ok. Is there a way to change the camera type after creation? If not it would help to add...More