178 issues found

0

Votes
Released
If you select SET AS DUMMY on a prop, with the "receive shadows" option activated, the shadows on the object are not displayed when switching to ToonShader....More
  •  0
  •  1028
Submitted by Matt GH

1

Votes
Assigned
They have already put in the "Issue 5319 png export is not working properly alpha export ... " and " Issue 5239 Export PNG image with transparent background is broken ... ", I wanted to add that TGA does not work transparency either.
Waiting for the final update of the year, to create the...More
  •  0
  •  1024
Submitted by menro28

0

Votes
Not a Bug
I tried this pipeline (https://www.reallusion.com/iclone/pipeline/flow_motion_daz3d_export.aspx) with all Genesis generation and was unable to get it working.
The animation runs correctly in 3D Xchange, but after export it in BVH format and import it to DAZ Studio the initial pose is wrong...More
  •  1
  •  1023
Submitted by MBusch

0

Votes
Active
Would be interested to use an Iray map-baking tool for iClone, where you could render any iClone scene using iClone's Iray plugin, and then those full-scene rendered maps would be auto-applied to the scene's diffuse channels via an automated conversion process.
The end result would be mainly...More
  •  0
  •  1017
Submitted by TonyDPrime

0

Votes
Active
Everything anti-alias as it should except for Glow.
An object on an angle set to glow its edge has no smoothing....More
  •  3
  •  1016
Submitted by Dragonskunk

0

Votes
Active
Hi!
It would be great to having an embedded decimation function, even better with masking options, as low poly is trendy for a while by now.
It would also be great to having wireframe options: color even with gradient options, thickness, opacity... Wireframed presentations also are trendy...More
  •  0
  •  1012
Submitted by Imsoft

0

Votes
Active
The current mode of rendering using the stereo anaglyph produces renders completely turned green. The beautiful colors and lighting we use Iclone for are ruined. Many other applications can produce a full color anaglyph maintaining (within reason) the colors produced by the original render...More
  •  0
  •  999
Submitted by primeuser

0

Votes
Active
While Quality control may not be much useful for stills rendering, it might be quite valuable for rendering animations. Preset samples count for the entire export batch maybe too much for rendering specific frames in the animation sequence. Quality control might help to arbitrary lower samples...More
  •  3
  •  995
Submitted by 4u2ges

0

Votes
Active
There is an attribute in Iray .mi files:
attribute integer "iray_degrain_filtering" 1
It set to 1 by default. I suppose it enables degrain filtering. But in a way it does interfere with Denoiser operation in very ugly way....More
  •  3
  •  988
Submitted by 4u2ges

0

Votes
Active
Create "MODE" buttons for each area of Animation Development:
CHARACTER MODE: Import CC3 into iClone where nothing else matters but creating the animation for that character. In this MODE, you can not edit the STAGE props. In this MODE, you can "add" facial poses to the MEDIA tab, which...More
  •  0
  •  986
Submitted by TucsonDoobie
1 ... 5678 9 10111213 ... 18