When Alpha Threshold is enabled & set at 0, along with Refraction being enabled, GI seems completely disabled on Final Render output. I may have missed it somewhere in the manual that they are not compatible and if so I think it would be a good idea to either grey out Refraction when Alpha...More
I have found that if hovering the mouse cursor over the menu system at the top of the screen is is laggy and if running animation I only get 3.1 fps. This is when using a G-SYNC screen and if iClone is in the foreground. If bringing up another application over the top of iClone then iclone...More
I imported a high polygon mesh around 1million polygons and was trying to import an alembic file animation onto it 7gb it imports and works fine but when i was trying it to save it as a prop or save the project file iclone crashed everytime...More
Created a character in Character Creator, transfer to Iclone - export to Unreal crashes at 30% point. To recreate - You will need the project file as it appears to be related to a particular character - its too big to upload how do I get this to you? load the project....More
The motion imports correct to 3dxchange and iclone but when i tried to save the clip to the library it doesnt save Also when i add it to the perform library in 3dxchange, in iclone doesnt show up the perform option to apply the clip Also tried to export it from 3dxchange as non standard and...More
It's a bug I saw since a while in previous versions but I guess nobody reported it. If I assign a transition curve preset to the lens or DOF of a camera, then change the lens or DOF, the transition switch back to linear instead of keeping the one previously chosen....More
the projects that come with the new 7.9 patch. smart gallery, or what ever process one calls it. the thumb nails already showing just flicker. and then stop. but still no projects that came with 7.9...More
Texture editor will not launch all of the sudden for both iClone and CC3. I have current versions of both. I also have the texture editor pointing at photoshop.exe and this has not changed. Worked fine up until a week ago and noticed at that time, both IC and CC3 prompted me to select an editor...More
Description: - after unlinking an object (prop, character) its pivot coordinates are not updated to world coordinates, therefore remaining wrongly in the world with previously relative coordinates. Consequently, at relinking (ie directly link from object to another) its pivot coordinates are...More