1661 issues found

0

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I can see 'Smooth' in the Curve Editor, but it's flaky at best and a very blunt tool with no real control. Can we please have a frame reduction algorithm in the main iClone timeline - ideally something that can be applied to individual key layers, rather than just to a whole clip.
A few different...More
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Submitted by jerome.dipietro

18

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Active
This feature is present in CC3, you can export FBX files containing only the motion, not the mesh.
It is a very useful option, because it saves time and disk space.
However, if you collect / create several animations for a character and want to export these animation for use in UE4, it can...More
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Submitted by 3dtester

0

Votes
Assigned
When I exported from Iclone an FBX and loading it into Marmoset toolbag I have the bug you see in the image , in Iclone with the Delete hidden faces options active cause that issue when it is turned off everything is fine , I also noticed that when delete hidden faces is ticked on , the...More
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Submitted by giancarlo.sevilla2805

1

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Active
I was trying to animate a scene character playing basketball but when I position character in front of hoop he slides around a lot of the time; waaay out of the scene and sometimes my preview camera randomly follows him as well. I looked at the translation key I have it on the very first frame...More
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Submitted by blade2298

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Bonjour depuis la dernière mise à jour impossible de sauvegarder mes clips motions , rien n'est enregistré pourtant il propose la boite de dialogue d'enregistrement mais rien n'est sauvegardé .
Par ailleurs iclone se bloque souvent il mange énormément de mémoire. il me faut passer par le...More
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Submitted by etoile

0

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Active
Transparent objects are rendered with a random scatter pattern of depth information.
Expectation:
Depth maps should render the depth of transparent objects smoothly, or not at all...More
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Submitted by JohnLiebe

0

Votes
Not a Bug
Summary:
1. For PNG rendering, Depth map and Distance map bitmaps are only 8bit, while RGB and all other channels are 16 bit.
2. RGB images are 72DPI, Depth Images are 96DPI...More
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Submitted by JohnLiebe

0

Votes
Closed
Character transferred with LiveLink plugins for UE4_25 has no associated material. After shading, the character is black. See attachments....More
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Submitted by psnehota

0

Votes
Released
When launching iRay render most of the workload get shifted to CPU (I9 10900K) rather than GPU (Zotac RTX 3090). The balance is 80/20 in favor of CPU versus GPU. Rendering of the same scene is by far faster on a GTX 1080.
Here is part of the log:
1.0 IMAGE io info : Loading image...More
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Submitted by uman2006

0

Votes
Active
Step to reproduce issus
1.open any project with cc3 base and send the file via unreal live link 1.2.
2. play xsens mocap data and send to iclone 7....More
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Submitted by 9duar