I am a private user (Premium Plus) using just as a hobby since 06/17/2014 . I started with Crazytalk, and have spent some £1,000 with you since then. A price of $1,298 for iClone 8 is too high just for hobby playing around. I would suggest that a commercial licence price and a private use price...More
It would be nice to have a virtual camera connector that would allow a filmmaker to attach a physical device to a camera in iClone and and operate it from the physical device. This can be done via the motion live stuff where by an iPhone, or any other device such as a vive tracker, or vr controller...More
Hi there, I'm working with an Xsens mocap suit to record complex motions, for combining in IClone. It's working well, except I am having to accomodate drift of the Xsens suit, by animating the transform values of each motion clip. When I cut different takes together and try to blend the animation...More
Hi Folks, We have been experiencing a lot of problems with larger project models. So far we have identified 2 problem areas. 1. Any project we create with a large amount of prop assets and a fairly extensive frame setting, will cause Iclone to fail, immediately after it finishes loading....More
Ive been playing with ur popcorn FX since you guys added it and it still cant do things simple things like this https://www.youtube.com/watch?v=Fv_5UBzJvEs&t=377s&ab_channel=Iridesium https://www.youtube.com/watch?v=EtKQwN9P0sE&ab_channel=Olav3DTutorials...More
I am finding bugs that are somewhat problematic. 1. If your project model is too big, Iclone becomes unstable and gives you no warnings that you are exceeding its capabilities, relative to your hardware. 2. It just drops the application, and if you have been saving it as I have on a constant...More
(1)Please prepare effect loader 3rd party's effect(plugin) or user volunteer's effect(plugin) (2) Current i-Clone does not have toon render variety and custom properties....More
Hi Guys, I am wondering about a couple of issues. How to setup a self replicating loop on the time line. Without having to use your loop tool, which works, but is a pain....More
You provided the option to users to force the max texture resolution size for the entire project, how about based on camera proximity and a raycast from camera scan, props can be pre-calculated to reduce resolution? -what isn't seen by the camera and doesn't need to show in reflections is reduced...More