I would love it to have the following Iclone improvements, focused on animation. - Being able to create an animation cycle, only with certain poses and not having to repeat the process of the opposite axis again. -To be able to improve the animations with the physics (only if the user needs...More
After about 5 rewinds in the timeline project crashes but it doesn't crash if I manually enter frame 1 and press enter. There seems to be a hesitation in iClone when pressing rewind. Possible Solution:...More
Sometimes you just want to move/cange values without a key being created, this applies to everything, animationg, cameras, lighting... sometimes you are just setting stuff around and not keying things and it's a hassle to be looking for keys that you put unwantendly....More
Hi Devs, I'd like to suggest something that will help automate the workflow for both film makers and game developers. When planning a scene currently I have to put audio elements on many tracks in DAWs and try to match things up. Game devs also have the challenge of finding all their assets...More
You provided the option to users to force the max texture resolution size for the entire project, how about based on camera proximity and a raycast from camera scan, props can be pre-calculated to reduce resolution? -what isn't seen by the camera and doesn't need to show in reflections is reduced...More
Hi Guys, I am wondering about a couple of issues. How to setup a self replicating loop on the time line. Without having to use your loop tool, which works, but is a pain....More
Ive been playing with ur popcorn FX since you guys added it and it still cant do things simple things like this https://www.youtube.com/watch?v=Fv_5UBzJvEs&t=377s&ab_channel=Iridesium https://www.youtube.com/watch?v=EtKQwN9P0sE&ab_channel=Olav3DTutorials...More
I can succesfully import character from iClone to Unreal and have it appear correctly at iClone origin but as soon as activating live link from iClone the characters skeleton falls apart - see screenshot attached. When checking in the characters imported blueprint there is deprecated code...More