i animated a non standard character on iclone, his body and his face expressions. exported it on blender to fix his clothes penetrating to his body... but when i reimport it back to iclone the facial expressions didnt import ,only his body motion data...More
This behavior is typical for any version of iClone (including iClone 6 and 7). The Start(,) button takes a lot longer to move timeline scrabber to the beginning , than to move it to the end with End button. The more intense project is, the longer it takes to go to frame 0, while it does not...More
I have recently purchased Iclone with Unreal Live Link, and facing a problem that when I update morphs in Iclone, it doesn't make any changes in Unreal Engine. Please in your next version of IClone and LiveLink also add this feature to animate morph, or just improve IClone's rendering quality...More
hi my cc3 and clone wont open everyday their is always this message....and everyday its like hit or miss if i can used the software..this is keeping me from loving this software. please solve this....More
Hello, I recently had the need to use a "body scale" setting of over 1000% so I can create a fantasy scene with trolls and giants. The Body Scale setting is limiting the slider to "1000.00". It seems silly for an advanced 3d program to limit this. Could this limitation please be removed entirely...More
Reallusion, you probably get a lot of people complaining that their project no longer opens and they ask you if you can fix it, likely because they overloaded the scene beyond their computer's memory. *If the scene was overloaded perhaps an option with the "failed to load" message gave them...More
Below is a repost from "kungphu" it was never responded to by Reallusion. I would like to know the fix to this situation for a recent project. Unreal Livelink Animation Sync I've tried this with various frame rates for unreal Project (i.e 30fps or 60fpd) and also viewed my own transfer frame...More
Note this is a - feature request ! 1. Disconnect the hips movement / rotation / tilting against the feet when foot / ground control is activated and using the gizmo (z) to drag the feet onto the ground In essence the hips should stop any added translation / rotation when the feet hit's...More