wow thanx just saw your reply <3
Hi ahingel, You should save the expression file (.iTalk) recorded by Face Puppet first. After editing in Blender, the fbx file must be sent to 3DXchange to be converted to non-standard again. Then, send the character to iClone and apply your saving expression file. And you should see an animation of the character. If you have any more questions, please let me know. Thank you. Reallusion Soya