When trying to apply Avatar Proportion to a G6 character, a warning is displayed, related to FBX export. See: G6_avatar_proportion_warning.jpg In addition, there are number of issues with the scaled character....More
Maybe this option can be piped through the Reallusion hub since it has in place to check programs to see if they are installed and updated or not. This would be ideal because it opens up remote access if people need to work on or demonstrate projects remotely. As long as the main computer stays...More
(This is now fixed it was AVG firewall, please put somewhere that firewalls can block the connection to save time of others please) My kinect works with the kinect mocap plugin Xbox one v1.0, shows skeleton and calibrates. I have followed the instructions calibrate in xbox plugin then open...More
hi, i am looking to purchase Iclone 7. i am a film maker and i am looking to start my production for a animation series and i would like to know all of the softwares and plugins i will need to do the a full production. i am a little overwhelmed with all of the products that you have and the...More
How do I keep adding cameras so that I could get the final output in shots? What happened to me is like I went on adding a camera->selected my first frame and the last frame of my shot..its done with perfection. But when I want my 2nd camera to start newly it messes up with the first camera...More
Without HDR the render output is exact but with it on it renders blurry and super light (hazy) -never rendering the color levels, sharpness & contrast as seen in the viewport. Perhaps a clue and part of the fix to the issue is to set the HDR "brightness threshold" set to 150 -it renders almost...More
Blocking out an animation the middlepose in a walk cycle is often an inverted version of the 1'st keyframe. Being able to copy and use an "Invert pose" from the current right-click mouse menu could speed up the process....More
I think it would be great to have more default spring bones for characters like glute stomach etcetera rather than just the breasts. I feel like it could add a lot of realism to animations with the extra soft body simulation. I work on Indie video games and there's been so many times I wished...More