Right now to move an avatar you only have the ball with the three drag axis. This is VERY IMPRECISE and when trying to edit some animation it makes it almost impossible to tweak frames between to positions precisely! Everything about Iclone is almost perfect except this ugly Spot. If Iclone...More
The character's ribs(breasts) are springing, but the others are not.. So, abdominals and hips have problem, breasts are working correct. Also, iClone 6 has the same problem....More
Easy to replicate. Just add any avatar with extended bones to the project (Heidi, Mason). Move/Rotate any of extended bones and try to locate the key on a timeline. It is recorded somewhere, but not visible on a timeline nor it follows a key set, when it moved along the timeline. Please rectify...More
I have been getting many errors trying to use a custom character in iClone 7 pipeline and then transfer that data back to Maya 2017 under Windows 8.1 I can easily do this in iClone 6/3dXchange pipeline >>>from support ticket<<<...More
471 / 5.000 Übersetzungsergebnisse Hi! In my project, the positions of objects are repeatedly changed arbitrarily. This is especially true when editing Path. The Path Merge from function also does not work correctly and does not allow the object to be moved to be moved to the end. It's extremely...More
The Merge Clips function still doesn't seem to be working properly. When two clips are merged, there is a jump/glitch in the animation where the transition region of the second clip began. Please see the following video example: https://youtu.be/laoedRjdriQ Notice that, before the clips are...More