Currently, if using PBR materials, Iclone uses linear workflow. However upon export, there's no way to save in a format that continues this linear workflow, and all clips are output as SRGB. For those of us wanting to use Iclone for professional animation, compositing and export, it is important...More
When using AO the effect causes jaggy artifacts around the edges of objects in the scene, I've attached an image, it's just a simple arc shape lit with directional lights, I've maxed out all AO settings to make the issue as visible as possible. The image was rendered at 1080x1920, using 3x3...More
We have physics in the UI and the physics toolbox. Both are OK, but we sure could use some improvements in the physics toolbox. Afterall, it was released 5 + years ago....More
I know Reallusion plans to improve the particle system in iClone. Would be perfect if any of NIVIDA FSX could be implemented. https://www.youtube.com/watch?v=XGLAC69J-BM...More
In reality we are sensitive, as humans, to the direction and quality of sound. The ability to build a soundscape adds a lot to the dramatic impact of any animation. At present you need to go via 3rd party packages such as Adobe After Effects which not all can afford....More
One thing I would really like to see is Onion skinning when it comes to motions on the timeline. I don't know if it's possible for motions that you've purchased, but it would be nice to have a mode where you can see the key frames in the view port so that you can get a good visual idea of how...More
Can we please have the HumanIK Control system visible and selectable in the viewport? It's very tedious to keep switching back and forth from the puppet controller to the translate/rotate gizmos. HumanIK is already implemented, so there's no reason not to have the option to have the animation...More