1661 issues found

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When animating CC3 characters, it seems like the clavicle bone is a little short. When the arms are hanging down by the body, it clips within the chest. If I move the arms a bit out, up and back, it makes the chest looks very prominant and massive (_03, _04). This is happening with both mocap...More
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Submitted by Attensi AS

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I use HitFilm Pro VFX software for many years, and it plays a Windows notification sound when it is finished rendering. This is super useful.
It would be amazing if iClone could play a WAV file when it is finished rendering. Same thing for the iRay renderer.
(The new "fullscreen render...More
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Submitted by jasonjbrown

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Applying any of the three Transistion Curve Presets (Elastic start sudden end, Sudden start Elastic end, Elastic start and end),
to a Control Point for the Prop on "Path Position %" in Timeline causes an erratic behaviour.
The Prop bounces between the Start and Finish points of the Path. See...More
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Bug
Submitted by paro_3453

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When applying a file created on TTS on demand, the viseme timeline needs to be edited to include a "none" at the end so as to not mess up ensuing expressions.
In the example I've sent I show a file created with tts on demand. Without editing the adding smile is distorted. The second half...More
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Submitted by bobu2357

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It would be good to get the selected bones from Face puppet editor....More
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Submitted by The-any-Key

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When i put on all the reach effectors on genesis 8
the neck effector dont seems to work when i
save it in clip collector. try to save in motion...More
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Submitted by j.n1

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So we can add resize code for the widget to fit the pyside dialog for RDialog and RDockWidget....More
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Submitted by The-any-Key

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Hitfilm only supports .ma Maya camera import, please make that an option for camera import, I'm sure it would be helpful for Maya users too, but really important for Hitfilm....More
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Submitted by eternityblue

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There needs to be a way to lock the body parts selected for masking so the user can browse through all the motions and preview without constantly having to re-mask every time....More
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Submitted by tbseo

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When get the position of the bones from an avatar and then set the value cause the bone move.
This is because the value you get is wrong and when you set it. The avatar try reach the new position....More
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Submitted by The-any-Key