291 issues found

4

Votes
Active
Iray is capable to produce a variable Motion Blur effect (according to Programmer's manual).
I was unsuccessful in reproducing the effect by just editing export .mi files.
Please add this vital (specifically for fast-paced scenes) option to the Export, have BR support it and...More
  •  2
  •  1098
Submitted by 4u2ges

0

Votes
Active
Hi, I have a question. Why does my character's mouth not open in the Unreal Engine, even though his lips and face move?
I've set up the Live unreal link and motion live to transmit movements in Unreal. The funny thing is, the iclone mouth opens and Unreal doesn't....More
  •  1
  •  1089
Submitted by wwyn

0

Votes
Released
After applying motion Modifier, the rotation keys of hands are gone.
Is this normal?...More
  •  0
  •  1089
Submitted by aixlab

0

Votes
Not a Bug
Hey.
Steps to reproduce the issue:
1. Add standard avatar...More
  •  2
  •  1085
Submitted by shubi

2

Votes
Active
As the title suggests, the animation output after custom motion and FBX export is not the same as what I was working on. Especially in the upper body, the phenomenon is noticeable, and all parts of the head, waist, chest, arms, etc. come out differently than before storage.
I found this to...More
  •  3
  •  1085
Submitted by aixlab

0

Votes
Not a Bug
I have given a walk motion for a character in motion puppet. then I have given transform from one place to another place. But the character is not moving until the timeline has reached half of its transform position and after that, it starts moving at a fast pace. Why it's not moving until...More
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  •  1074
Submitted by cutcornerslicenses

0

Votes
Released
Removing a Perform motion that changes a character's position then reapplying the same motion no longer causes the character's position to change. Example:
1. Open iClone and load the base male avatar.
2. Apply the Mason persona....More
  •  1
  •  1070
Submitted by Hookflash

0

Votes
Not a Bug
I'm trying to animate the face from the data provided by iPhone/ARKit in Motion Builder. I can get most things to work but the jaw open seems to be broken.
The steps were:
Export character from iClone with iPhone blendshape and mouthmerged shape....More
  •  1
  •  1061
Submitted by Tobi_FX

0

Votes
Active
Battle Mechs cause timeline to hesitate for a long time. I can't scrub in the timeline because each movement causes a long pause and then it jumps suddenly preventing me from fine tuning my animations. When this isn't happening then it's causing a system crash....More
  •  1
  •  1059
Submitted by TBone50

0

Votes
Assigned
STEPS TO REPRODUCE:
- Follow the "Workflow from iClone to Unreal Engine" Unreal Live Link tutorials (https://www.reallusion.com/iclone/live-link/unreal-engine/tutorial.html) to load a non-standard character into iClone and transfer the files to Unreal.
- Test 1: From iClone, pilot the camera...More
  •  3
  •  1049
Submitted by kwittykat23
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