163 issues found

2

Votes
Active
Good DoF use could add extra depth and dramatic movement to the most mundane story world.
1. Dynamic key-able Auto-focus crosshair
- with falloff control for "Sharp Area"...More
  •  1
  •  2740
Submitted by Bellatrix

7

Votes
Assigned
I'm still hoping to see root rotation alignment enabled for all motions added from the Content Manager. Currently it can only be enabled through AML/LUA scripting in Persona files....More
  •  5
  •  2740
Submitted by Rampa

0

Votes
Released
When uploading contents to Marketplace using the Content Uploader, I found that CC Accessory files seem to get rejected. I am able to upload CCCloth items and when I turned the CC Accessories into iProps, I was able to upload them but I could not upload the CC Accessories directly.
The error...More
  •  0
  •  2728
Submitted by Lord Ashes

17

Votes
Active
Frequently, after the tedium of character rigging, export/ import/ retarget in "pipeline pro" 3DXchange, new users are shocked to find out most character's bones are inaccessible within iClone for animation or fine-tuning.
A simple, continuous, relatively easy to implement solution for a fundamental...More
  •  2
  •  2727
Submitted by Bellatrix

2

Votes
Active
Hi guys, I'm in great need of an expanded monster workshop kit, which might appeal to others too. e.g:
* A blank quadruped avatar that's also G5 so it can perform all G5 motions as well, but with a neck and body that can be shortened/lengthened for anything from a horse/cow shape to spider...More
  •  0
  •  2719
Submitted by Tarampa Studios

4

Votes
Active
In working with the Face Puppet, I'd like to suggest a re-vamp of the controls to add more capability. Moving my mouse around for big movements like turning the head or looking up and down is fine, but for finer, more subtle movements --it seems unnecessarily difficult. What occurred to me...More
  •  2
  •  2712
Submitted by will2power71

12

Votes
Active
To have the possibility to add multiple water elements, and also be able to mark the center position of each one.
This helps to create lakes, ponds, channels at different elevations (e.g. in a mountain scene) without having the highest water flooding everything around....More
  •  1
  •  2711
Submitted by RobertoColombo

5

Votes
Active
Hello RL,
height-map terrains are cool but they have a big limitation vs. standard terrains: they cannot be converted into a prop.
This limits the capability to use them to compositing a scene and also limits the number of height-map terrains that cna be used at a time (just one!)....More
  •  1
  •  2706
Submitted by RobertoColombo

1

Votes
Active
How many requests do we have on Feedback tracker for VR?
Lets face it, VR is DOA for iClone and will only result in bloatware, integration bugs + troublesome legacy code down the line when VR fad dies off as it inevitably will.
I would like to request pleace that RL forks iClone into two...More
  •  5
  •  2704
Submitted by pmaina

3

Votes
Active
Now that there's an audio scrubbing feature there's a need for additional controls.
When scrubbing only the voice audio should be heard.
There should be a convenient mute button next to the volume level....More
  •  2
  •  2699
Submitted by Dragonskunk
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