190 issues found

0

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Active
Please add the ability to be able to multi select bones to activate them as spring bones all at once instead of one by one....More
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Submitted by ahingel

0

Votes
Not a Bug
There a gap between FBX and OBJ exported
Could you fix that please ?
How to reproduce ?...More
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Submitted by Patrick_AIV

1

Votes
Active
Hey folks.
When I perform a USD export of a character from CC4 and then open it up elsewhere in another DCC the materials do not link up despite that they are exported. I'm a Houdini user. When auditing the sublayers and scene data it is shown that the prims are authored so that materials...More
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Submitted by tobias.steiner

1

Votes
Not Reproducible
Steps to reproduce:
1. Launch CC4
2. Go to Actor section and load "CC3_Base Male.ccAvatar"...More
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Submitted by soareallusi01

2

Votes
Active
hey,
it would be great if be able to export character that compatible with WonderDynamics protocol :]
cheers ......More
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Submitted by davood.kharmanzar

0

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Active
When exporting LODs for use in Unity, textures that have alpha channels (such as hair) lose their alpha channel.
To reproduce:
* Create a character with hair...More
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Submitted by RichardMSmith76

1

Votes
Assigned
A video I made showing my suggestion:
https://youtu.be/_SaEqtdINAQ...More

0

Votes
Active
*Bug: Mesh Symmetry doesn't seem to work with HIK, or at least multi-arm/leg characters even though my mesh & UV is symmetric.
*Enhancement Request: In sculpt mode, please make the default shader set to "smooth" we already have the option to set it to smooth with wireframe, we just need to...More
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Submitted by Ascensi

0

Votes
Not Reproducible
We have an issue when attempting to export animations to FBX from Character Creator 4 using the Custom radio button in the FBX dialog. We can select the range of animations we want to export using the file dialog, however the export fails at 30% every time. We have tried the export using one...More
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Submitted by wright3258

0

Votes
Released
I've been experimenting with different Export settings trying to get the bulk of the 100+ Digital Soul facial expressions into Unity 3D.
Through my couple hours of testing I found that only when using the "Current Animation" selection of the Export FBX settings was I able to import the facial...More
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Submitted by halfdorkstudios
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