190 issues found

0

Votes
Not a Bug
CC4.4 头部增生骨头,比如耳朵这些元素,之前在非标准角色转换前可以设置为弹性骨骼,现在更新到cc4.4,在非标准骨骼映射之前可以设置弹性骨骼,但是设置后转换成非标准角色,角色不能使用。
现在非标准角色转换,头部弹性骨骼不能设置了,设置了角色报错。...More
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Submitted by 814395235

0

Votes
Not a Bug
Steps to reproduce issue:
Launch CC4
Open default project (talking Kevin for example)...More
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Submitted by Choppedpotatoes

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Votes
Active
1.I exported a facial expression profile of my CC3+ character so I could reapply it after adding tail bones in an external application
2. After adding bones, I imported into CC4 and only 3 compatible Characterization profiles were available.
3. My Visemes were still available but all the other...More

0

Votes
Active
Steps to reproduce issue:
1. Send from CC4 to ZBrush via GoZ.
2. Subdivide the body add some details....More
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Submitted by omarandrespico

0

Votes
Released
I create my character "Kevin" in character creator.
Use skingen to set to 4K
Export head mesh to metahuman...More
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Submitted by johnsongaric1

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Votes
Active
When I export characters with subdivision, the morphs are not exported....More
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Submitted by Mikay²

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Active
The live link of iClone exports an A-pose while CC4 exports a pose where the feet are closer together. It would be great if you could standardize this so that the animations work no matter which way I take....More
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Submitted by Mikay²

0

Votes
Assigned
Repro steps:
1) Create a character from one of the high quality cc3+ characters, e.g. CC4Camila
2) Add clothes, hair, eyebrows, wrinkles, etc....More
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Submitted by mitchr

0

Votes
Active
I have opened multiple projects and each time I try to export and FBX or OBJ my project crashes. It was not doing this before but now I can't figure out what happened. it even happens with the default projects of Kevin and Camilla
It seems to try to open the pop-up window but it's mostly blank...More
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Submitted by Djeisoncanuto

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Votes
Active
It's great that mesh smoothing on export has been added. It would be extra useful to have a check box for "just smooth head" or maybe a masking system. Much of the body isn't seen when it's hidden by clothing, etc, so this would be a nice optimization technique when porting to a gaming platform...More
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Submitted by dpolcino
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