Export to the new set of mannequin bones which has unreal 5. The unreal 5 mannequin and metahumans have a new bone structure and all the examples released by unreal (Lyra, Mannequins Pack, etc) use that new system. https://www.unrealengine.com/marketplace/en-US/product/mannequins-asset-pack...More
Our problem occurs when we are trying to export an FBX of a character; when we export we get a warning stating that the avatar requires a license. When we check unpurchased packs it does not identify what is missing specifically. In our pipeline, our characters are shared between multiple machines...More
When generating LODs for Unity, it would be useful if there was an option to share a single baked texture for all LODs rather than having several. This would save precious VRAM....More
When I do Goz, if I check *0.01 (Default), it comes in at 0.18cm, and when I don't check it, it seems to come in at 1800cm. Even if you just extract it with OBJ, it comes in at 18cm. Export scale is strange....More
I was following this workflow on a custom model: https://www.youtube.com/watch?v=A-4lGCu76Sw&t=261s after blender's work , im back to cc and import fbx file , and i drag the slider bar , the mesh just broken......More
I am not able to export rigged characters from cc4 to Zbrush using GOZ. (zbrush 2022.7) a window pops up with a message i have to close zbrush. after doing that CC is not able to relink to my hi res model....More