I have been trying to get a good simple pipeline (programmer that is trying to be able to create characters easily and the Zbrush Face Tools is amazingly simple and intuitive! Can this be done for the body as well. I believe that if this plugin can be extended to include the body it would...More
* Finally you have the ability to generate displacement maps from normal maps, yes, I've also tested SkinGen and the maps work correctly!!! However.. we need the displacement maps converted from the normals of the other body parts to be able to sculpt and blend a whole character!! -right...More
Twenty years ago I was creating skeletons with extra Clavicle bones between the base spine root joint and the shoulder to account for more realistic character deformation of the shoulders. Once the shoulder rotates up, the clavicle should be adjustable independently to get a natural deformation...More
The automatic mapping to the epic skeleton with the Unreal Target Tool Preset setting in the FBX export of CC4 and IClone only works with the ActorBuild Template. But it does not work with the LOD Templates or if we remove bones with the custom setting. This is very unexpected because the...More
Currently, if you import a prop (Create -> Prop) from an FBX file, CC4 will bring in the BaseColor and Normal maps if they are present in the corresponding .fbm directory. However, other common textures, such as Metallic and Roughness, are not imported. It seems it should be fairly simple...More
We're rigging and animating about a dozen custom characters through Character Creator and iClone at the studio I work at, and I've grown pretty fond of the Facial Profile Editor and how quick and easy it is to update and create blendshapes in a variety of programs. However, I can tell there...More
If you try to close CC4 while there are unsaved changes in your project, you'll encounter the following dialog: The current project will be discarded. Would you like to save? Cancel &Yes &No If you choose "Yes", then instead of saving the current project, it will open the Save...More
Reallusion has great product family and we have been using most of it as this point. Recently we have currently purchased the wrinkle expression package and it worked very well with our avatars in CC4. We have been using ARKit tool base face mocap too which require the CC3+ traditional facial...More
Unreal 5.2 ML Deformer is impressive. I’d like a muscle deformation system and random pose generator to be used with Unreal Engine at some point....More