Dear Reallusion Support Team, I am currently experiencing an issue with porting a Character Creator (CC) character to Wonder Studio, particularly with transferring the blend shapes needed for facial animation. Wonder Studio’s current version does not support CC characters correctly. While...More
Hi, While making characters, I Know that I will only work with symmetrical Morphs. But I noticed that while using sliders, I have to constantly taking care about what the name of the slider is because I Have to Avoid Unsymmetrical modifiers,...More
*Various automatic toon joint profiles to apply to CC3+ characters *Universally apply toon joint to any kind of character defined in the Characterization process. *Apply physics to threshold range of particles between joints - could be spring joint so entire arm, leg, neck has a ripple/wave...More
My CC3+ character has to be in a custom pose to have the fur properly bind to the body. I have no problem sending the fibermesh over as a prop, then convert to clothing, but once its clothing if I try to update the fibermesh fur on the character with a sculpt change, CC4 V 4.4.2405.1 crashes...More
Add on/off toggle on "Morph Sliders" Please add a "on/off" icon and feature on the Morph Sliders, so you can easy toggle the morph on/off with out setting value to 0 etc......More
I've suggested this idea in an earlier FT post but you've since added more compatible and worthwhile technology like AI Headshot and the Wrinkle System so I am pointing out the existing tech you already have to make this possible. A superior product catered to every unique users face for...More
You have animated morph slider functionality in Motion Live, we need this same functionality in the facial profile editor but highlight either a radial button next to the active slider or the label itself during facial calibration animations so we can better see which slider morph is at fault...More
When doing basic edits, especially for customizing facial expressions in the mesh editor, it would be very helpful to be able to select an edgeloop to then be able to transpose, rotate and scale it. This would make for quick jobs such as pulling out lips to form a pucker....More
1.I exported a facial expression profile of my CC3+ character so I could reapply it after adding tail bones in an external application 2. After adding bones, I imported into CC4 and only 3 compatible Characterization profiles were available. 3. My Visemes were still available but all the other...More