879 issues found

1

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If you import a Skeletal Mesh from, for example but not exclusively limited to Unreal Engine, and characterize it, the Skeleton will appear fine Root is at the top and everything underneath it.
When you export it with a Root Motion Animation and try to apply that to the original character in...More
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Submitted by depredor2018 May 9, 2024

4

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I know this has been brought up several times already, but proper support for current UE5 skeletons with CC4 would be greatly appreciated....More
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Submitted by DaGlassMan4797 Apr 30, 2024

0

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When exporting a character from CC4 or iClone 8, the hair mesh conform and expression blends appear to move in the wrong word direction.
For example, I have a character with a mask, that mask is being treated as hair and the facial expressions are transferring their movement on to the mask...More
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Submitted by spencerreeve Apr 22, 2024

2

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Please add an option to keep hair (including eyebrows, facial hair, etc) visible while editing Skin and Makeup. I frequently find myself editing skin/makeup and thinking it looks good, only to leave that editor and decide my changes don't look very good with the fully dressed model.
I assume...More
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Submitted by dan.goyette Apr 22, 2024

1

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Create a new project by adding the default Kevin model, then export to FBX. Under Advanced Settings, choose "Mouth Open as Morph", and export the FBX. (Use whatever other target and options you like.)
Normally, when exporting to FBX, the model will have four character meshes: CC_Base_Body...More
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Submitted by dan.goyette Apr 21, 2024

0

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Steps to reproduce:
(Ensure Character Creator v 4.41, and or Iclone v 8.41 is installed)
1. Select Content > Template > Actor > Character > (Any character with hair)...More
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Submitted by powerfulZ Apr 17, 2024

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It would be amazing if we can add 3DCoat to the pipeline/workflow plug ins, same as Blender and Zbrush. As someone who always used 3DCoat it is cumbersome to learn ZBrush and pay for that license only to work better with CC4. Many people use and prefer 3DCoat for many reasons, and I dare to...More
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Submitted by artofmarinaortega Apr 16, 2024

1

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If possible:
1: lasso tool ...
2: Hide mesh lines option when using the sculpt tool...More
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Submitted by erich mestriner Apr 13, 2024

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I downloaded the Trial because I am interested in the HeadShot feature. Unfortunately you do not allow testing of the HeadShot export feature to verify that it works and exports the Headshot with the export. Even a limit of 5 or 10 exports would be enough to allow us to make sure that the feature...More
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Submitted by DavidHager Apr 8, 2024

0

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I do not know if this has been different before, when adjusting bones on a problematic character , i had to constantly switch beetween face and body, which was quite annoing. In proportion mode there are Full Body - Body - Face. I find in adjusting bones modes "full body" could be useful as...More
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Submitted by K_Digital Apr 6, 2024
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