80 issues found

0

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Hi all,
It occurred to me while working with HeadShot v2 that one or several sliders that may be useful is to add a slider to adjust the shape of the head (skull)/face seen from above.   Some people have egg shape, narrow up front and wide in back, while others are long and narrow front to...More
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Submitted by manach3605

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Votes
Closed
I am up to date with the latest version of all Reallusion products. I've been having issues with morph sliders not showing up. Uninstalling and re-installing do not seem to help. The asset folders point to the same place but I get nothing. Template>Reallusion Templates>
Is there a fix for...More
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Submitted by Alolu

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Released
I'm finding that the Body mesh of a model is clipping through the Scalp mesh when using Blendshapes in Unity.
To set this up, I've simply created a new CC4 project, and dropped the default Kevin character into it, and exported the FBX for Unity. I then use Unity AutoSetup to finish bringing...More
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Submitted by dan.goyette

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Hello, how to export character models in fbx format in the latest CC that conform to the arkit standard naming convention?
ARkit : https://developer.apple.com/documentation/arkit/arfaceanchor/blendshapelocation...More
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Submitted by yb198541

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Votes
Released
The issue #9373 still present in version 4.23. I've always the problem after update to latest version.
https://www.reallusion.com/FeedBackTracker/Issue/Fbx-export-failed-with-mouth-open-as-morph/1/mouth...More
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Submitted by sebastien.biaudet_602361

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Released
I think I've come across a bug, for the fbx morphs imports, they import just fine but the face wont change when I ajust each slider for each morph, it worked just fine for me before in previous versions of character creator 4, not sure if anyone else is gaving this issue, I goodoed it everywhere...More
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Submitted by gamerretra

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Votes
Assigned
Hey guys,
4.2 broke the mouth open as morph feature for fbx exporting.
4.2.1 fixed it, but now my models are exporting with duplicate and broken blendshapes, and it's making unity puke....More

0

Votes
Not a Bug
Since I updated to 4.2 the clothing skin weights seem to be bugged.
The default shape of the clothing is always in A-Pose (not the ones that are available to use as poses but that weird one that has the legs close to each other, which is used with GO-Z).
So when I try to paint weight, the...More
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Submitted by meletis3d

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Released
hey,
i tried to import facial morphs on CC 4.21 ...
but its terrible :[...More
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Submitted by davood.kharmanzar

0

Votes
Active
In the morph animator and or morph creator, there should be separate sliders for the left side and the right side.
If you want your character to flex one arm only, you can't. Or if you want your character to show swelling from an
injury to one leg or arm, you can't. If you have separate sliders...More
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Submitted by michaelrbarton