Scalp clips through Body mesh when assigning blend shapes
I'm finding that the Body mesh of a model is clipping through the Scalp mesh when using Blendshapes in Unity.
To set this up, I've simply created a new CC4 project, and dropped the default Kevin character into it, and exported the FBX for Unity. I then use Unity AutoSetup to finish bringing the character into Unity.
If I then select the Body and Scalp SkinnedMeshRenderers, and adjust their Blend Shapes, it's pretty easy to get the Body mesh to clip through the Scalp mesh, even when identical Blendshapes are applied to both SMRs. In the attached image, I've set Brow_Raise_Outer_L to 100%, and Brow_Drop_L to 100%. (But just setting Brow_Drop_L is enough to see the issue.)
Notice in the image that the scalp doesn't render correctly near the scalp, since the Body is clipping through it. I've also recorded this as a video in case that's more clear: