Breathing is fundamental in giving life to a character and because of this it should be a normal feature of iClone/CC. It is beyond me why this is not so. Currently for us to make an avatar breathe we need to create a second version with sliders set in different positions to the original. This...More
Hi, I followed your offical guide on Character Creator 3.4 Tutorial - Animate Characters with Unreal Live Link Face. (https://www.youtube.com/watch?v=ZkO3hoQegH4). After importing every single variation of avatar (CC3, CC3+ extended, CC4), I couldn't animate the face, just the head rotation...More
https://www.youtube.com/watch?v=2JCAtjJtWwM The video above showcases the bug. The character will not animate when a new animation is applied, includes the eyeballs too, and this happens with iClone 8 as well....More
Good evening, I would like to know why I cannot export the tests in the free version. How am I going to purchase it if I can't test it correctly, there are still 27 days to go. I can't save the project and even exporting says that the free version is not allowed....More
Dear Reallusion, we’re in dare need of your products on Linux. You produce incredible packages (a little too pricy though), but more and more artists migrating from Windows to Linux and it’s fantastic time to start supporting those of us who already did or will do so soon. Not mentioning that...More
If you import a Skeletal Mesh from, for example but not exclusively limited to Unreal Engine, and characterize it, the Skeleton will appear fine Root is at the top and everything underneath it. When you export it with a Root Motion Animation and try to apply that to the original character in...More
I have encountered a problem when working with characters designed in Character Creator 4 (CC4). After exporting these characters as FBX files and making modifications in 3ds Max, I found that the FBX files, once exported from 3ds Max, do not remain compatible with their original versions from...More
I want to create live lip sync in Unity, and I need the character to have independent lip sync blend shapes for sounds like 'Ah,' 'EE,' and 'Oh.' How can I achieve this? Also, I am unable to use the 'Jaw_Open' blend shape to open the character's mouth, until using the character preview tools...More