1) Modelling by Blender - meta rig. 2) import .fbx as Humanoid (CC4 auto calibration for the bones). 3) Everything is normal but ... 4) Apply animation / Calibration > Full Body ... Position of some bones especially the Meta-rig are incorrect. This causes parts of the animation error.
Hi arthurmobi,
Thanks for your feedback!
Could you send your project to us?
You can upload to cloud service such as Google Drive, and attach the download link in your next comment.
Thanks for your help!
Calvin
Reallusion.
1
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