190 issues found

0

Votes
Released
After updating to CC4 4.3 along with the Unreal Live Link update, the apply CC textures function does not appear in Unreal 5.2 when using MetaHuman version Unreal 5.2, even after implementing the autosetup and saving the entire project....More
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Submitted by fabio.alexandre.barletta

0

Votes
Not a Bug
Hiding the inner mesh works well, but perhaps the alignment can be adjusted a little better...More
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Submitted by Rampa

2

Votes
Active
When using GoZ to send a character to Zbrush, The mesh size is way too large in Zbrush to properly use the tools. In the Screenshot, you can see that changing the brush size slider to 1000 from the default 64, doesn't allow you a large enough brush to do much on the mesh. I believe Zbrush...More
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Submitted by CangridHoss

0

Votes
Active
I have export the avatar to Unreal, everything works well before I try to export the project to IOS platform. But When I try to export it to the IOS platform, there are some warning like: "PackagingResults: Warning: [AssetLog] /Users/wujinyao/Desktop/MyProject3/Content/CC_Shaders/EyeOcclusionShader...More
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Submitted by c.lin

1

Votes
Active
Vertex assignment is like glue/weight painting - CC4/iC8 has cloth tracking and can be used to temporary glue your character's face vertex positions of from a preset you make identifying and covering the face area; lips, eyes etc so the points gets matched on another character's eyes, lips...More

0

Votes
Not a Bug
After exporting a clothed character from CC4 to Unreal 5 and importing it under HQ Shader all the textures come in as basic/regular materials. I have tried both - "Create new textures" and " Don't Create New textures and Import Textures turned off" (as the tutorial video suggested) to the same...More
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Submitted by alldayjunk

0

Votes
Not a Bug
Since I updated to 4.2 the clothing skin weights seem to be bugged.
The default shape of the clothing is always in A-Pose (not the ones that are available to use as poses but that weird one that has the legs close to each other, which is used with GO-Z).
So when I try to paint weight, the...More
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Submitted by meletis3d

3

Votes
Active
new for update to CC4, goz for CC3 doesn't seam to work anymore. where I can download of install new goz for cc4 ?...More
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Submitted by minhdt

0

Votes
Not a Bug
In addition to the problems described in issue 8604, I am seeing this issue when trying to import Genesis 3 Male figure and clothing.
Clothes are fitted correctly to the body as long as they are parented to the figure in DAZ and exported with "Merge Clothing into Figure Skeleton" set, but...More
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Submitted by wayne_106495

7

Votes
Active
It would be super helpful if you can add export to .glb format.
So that users don't need to use another app like blender to do it. It is a very important feature because .glb files can be displayed in web browsers.
Thanks!...More
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Submitted by baris.unver
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