190 issues found

1

Votes
Active
Currently, if you import a prop (Create -> Prop) from an FBX file, CC4 will bring in the BaseColor and Normal maps if they are present in the corresponding .fbm directory. However, other common textures, such as Metallic and Roughness, are not imported.
It seems it should be fairly simple...More
  •  0
  •  130
Submitted by dan.goyette

1

Votes
Not Reproducible
Hey,
so i tried to export my character and it failed over and over again. So i started to delete some cloth. I figured out it was a specfic cloth that forced the fail on my newest scene. However on the other scene it worked fine with the same cloth. So i tried to figure out what the difference...More
  •  1
  •  133
Submitted by spaehling

1

Votes
Active
If you try to close CC4 while there are unsaved changes in your project, you'll encounter the following dialog:
The current project will be discarded. Would you like to save? Cancel &Yes &No
If you choose "Yes", then instead of saving the current project, it will open the Save...More
  •  0
  •  128
Submitted by dan.goyette

1

Votes
Not Reproducible
Steps to reproduce:
1. Launch CC4
2. Go to Actor section and load "CC3_Base Male.ccAvatar"...More
  •  5
  •  238
Submitted by soareallusi01

1

Votes
Not Reproducible
Every time I try to Merge Materials on a Particular Character with custom Clothes meshes, the Program crashes on complete, no matter what settings I use, the restore project also cannot be loaded afterwards....More
  •  1
  •  203
Submitted by HaZimation Ltd

1

Votes
Assigned
when i export the avatar to blender and click install lod/merge materials, the shapekeys for the avatar are unusable in blender. if i set them to 1, the avatar shrinks so that it is no longer visible.
if i merge the materials before, the avatar is no longer humanoid and does not export any...More
  •  2
  •  171
Submitted by webentwicklung

1

Votes
Active
Hey folks.
When I perform a USD export of a character from CC4 and then open it up elsewhere in another DCC the materials do not link up despite that they are exported. I'm a Houdini user. When auditing the sublayers and scene data it is shown that the prims are authored so that materials...More
  •  2
  •  239
Submitted by tobias.steiner

1

Votes
Active
Unreal 5.2 ML Deformer is impressive. I’d like a muscle deformation system and random pose generator to be used with Unreal Engine at some point....More

1

Votes
Active
Hello, i was wondering if there is a possibility of a future upgrade to the plugins that would support mac computers just for opening projects with characters.
If we share a project with mac users unreal projects with a character refuse to open, in unity they do open (we prefer unreal) but...More
  •  1
  •  167
Submitted by kristof.van.rooy

1

Votes
Not Reproducible
I recently brought a lot of characters and mapped all the morphs without an issue
but just now for only that one character, the blink for eyelashes imports but not for the head
I also tried to merge them and import it again but still same issue, it doesnt import the blink morph for the head...More
  •  2
  •  227
Submitted by ahingel
123 4 56789 ... 19